Triggers trigger/player_join

Player Join Trigger

Fires when a player connects to the server.

Note: A common use-case is to welcome new players, give starter kits, or teleport to spawn.

Outputs

NameTypeDescription
exec exec Fires when a player joins.
player player The player who joined.
joinMessage string The default join message shown in chat.

Examples

Welcome title

Show a welcome title to every player who joins.

  1. Connect player → Send Title node
  2. Set title to "&6Welcome!" and subtitle to "&7Enjoy your stay"