Triggers trigger/item_pickup

Item Pickup Trigger

Fires when a player picks up an item from the ground.

Note: Cancel the event using Event Cancel to prevent the player from picking up the item. The material filter is case-insensitive.

Outputs

NameTypeDescription
exec exec Fires when an item is picked up.
player player The player who picked up the item.
item item_stack The ItemStack that was picked up.
material string Material name of the picked-up item.
amount number Amount picked up.

Properties

KeyTypeDefaultDescription
material string "" Only fire for this material (empty = any). Use uppercase e.g. DIAMOND.

Examples

Reward a player for picking up a diamond

Give a player bonus XP when they pick up a diamond.

  1. Item Pickup Trigger (material=DIAMOND) → exec → Player Set XP
  2. Connect player output to Player Set XP